Native Thunder AAA
2026 - Tournament Rules
Rules are Posted in Each Timebox
Tournament Rules & Regulations
1. Bench & Ice Access
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No photographers or parents are allowed on the bench or ice before, during, or after a game unless they are listed on the first game sheet as part of the coaching staff.
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This rule is due to new insurance requirements set by the Tournament Insurance Company.
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Exception: Two photographers are allowed on the bench after the Championship Game to take team pictures.
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No access to the ice at any time.
2. Playing Rules
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The tournament will follow Hockey Canada rules, except where modified by the tournament committee.
3. Mandatory Equipment
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All players must wear:
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A certified neck guard
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A full-face shield
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Players in contact divisions must also wear mouth guards.
4. Penalties
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Minor: 2 minutes
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Major: 5 minutes
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Misconduct: 10 minutes
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All penalties are stop time.
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See Mercy Rule for exceptions.
5. Gameplay Rules
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Center red line is not in play.
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A player may only play for one team and one division.
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Automatic icing applies in all games.
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One 30-second timeout per game per team (no accumulation).
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Overtime occurs only in Semi-Final and Final games (see OT procedure below).
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All games: 15-20-20 stop time periods with a 3-minute warm-up.
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Time slots: 1½ or 1¾ hours.
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If delays occur (e.g., ambulance), the clock may be reduced to 2 minutes when 5 minutes remain in the slot.
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Flooding:
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2012–2014 divisions: flood every 2nd period.
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2015–2017 divisions: flood after each game.
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6. Team & Roster Requirements
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Teams may register and dress 19 players maximum.
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The roster on your first game sheet is official and frozen once your first game starts.
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No stick measurements allowed.
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All teams must have:
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A first aid bag on the bench.
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A qualified first aider.
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A minimum of $2 million liability insurance (copy must be provided before the tournament).
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Team managers must have player birth certificates available.
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If requested, you have 1 hour to provide ID or the game is forfeited.
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Forfeits: 5-point win or 3-point tie for the opposing team; illegal team gets 1 point.
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Any use of illegal players or players not on the first game sheet = forfeited game.
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7. Conduct
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Coaches and managers are responsible for the conduct of players, coaches, and parents. This INCLUDES the hotel.
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Abuse, racial remarks, or unbecoming conduct toward players, referees, officials, arena staff, or fans will result in:
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Ejection for the remainder of the tournament.
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A 5-minute major penalty assessed to the team.
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8. Dressing Rooms
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Must be left clean.
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Failure = 5-minute penalty at next game.
9. Jerseys
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Home teams must wear light-colored jerseys.
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If unavailable, notify the committee 1 hour before game.
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Delay in starting due to jersey issue = 2-minute penalty.
10. Goalies
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Full-contact teams must carry 2 goalies.
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Alternate goalie must be ready to play.
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Injured goalie must be replaced within 2 minutes (unless seriously injured).
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Replacement goalie gets 2 minutes to warm up.
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Non-contact teams may carry 1 goalie, but same injury rule applies.
11. Mercy Rule
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If a team is losing by 6 goals at the start or during the 3rd period:
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Straight running time applies.
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Penalties: Minor = 3 min, Major = 7 min, Misconduct = 15 min.
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If losing team closes gap to 5 goals, stop time resumes.
12. Fighting
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Instigating or fighting = ejection for remainder of game and tournament.
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All skaters must go to their bench; goalies stay in crease.
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Leaving bench during fight = suspension for tournament.
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All fighting penalties reviewed by committee; decision is final.
13. Checking from Behind
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Penalty: 2-min minor or 5-min major (severity-based).
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Player sits out rest of game.
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If in last 10 minutes, player also misses next game.
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Second offense = suspension for tournament.
14. Stick Infractions
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3 stick infractions in one game = game ejection. (Slashing, High-Sticking, Cross- Checking, Spearing & Butt-Ending)
15. Overtime Procedure (Semi-Final & Final Only)
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Sudden Death Format:
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5-on-5: 2 minutes
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4-on-4: 1 minute
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3-on-3: 1 minute
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2-on-2: 1 minute
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1-on-1 until a goal is scored
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All mini-periods are stop time.
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Face-off at nearest point to puck after horn.
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Line changes allowed on the fly.
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Goalie can be pulled anytime.
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Penalties in last 2 minutes of regulation carry into OT.
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Penalty during OT = penalty shot (taken by penalized player).
16. Other Rules
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Electric ice sharpening equipment is not allowed in dressing rooms.
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All major penalties reviewed by committee; decision is final.
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No protests will be heard.
17. Points System
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Win by 2+ goals: 5 points
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Win by 1 goal: 4 points
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Tie: 3 points
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Loss by 1 goal: 2 points
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Loss by 2+ goals: 1 point
18. Tie-Breaker System
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Record between tied teams.
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If tied teams did not play each other, then Goals For minus Goals Against applies.
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Maximum goal differential allowed in a blowout game: 7 goals (e.g., 9–1 counts as 8–1).
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Least penalty minutes.
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Flip of a coin.
19. Additional Rules
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No air horns allowed in rink (risk of ear damage).
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No liquor or beer allowed in rinks during tournament games.
Final Note
We are all here to enjoy good hockey and the kids having fun as a team. Please leave rude comments at home and enjoy the hockey, win or lose! Thank you!
Good luck to all teams!
